When faced with overwhelming gambling debts, a Depression-era paycheck, and a longtime desire to become an international explorer, Dotty Campbell sets out to achieve the unthinkable: to prove the Loch Ness monster’s existence or go down trying.
When Vincent, a doubting psychic, meets Laura, he expects to find a typical client—until Laura asks him to make a prediction he’s sworn never to make. He ultimately gives in, and with his prediction, Vincent sparks a chain of events that will change both his and Laura’s lives completely—ultimately leaving everyone around them to ponder a single question: was Vincent’s prediction an act of free will, or was it actually meant to be all along?
When Jess, a high school student, witnesses the aftermath of a violent attack, she begins to work through her feelings in the only way she knows how—by creating a violent video game. As people come into contact with the game and her hometown is shaken by even more violence, Jess is faced with the challenge of justifying her creation, even as it begins to take on a frightening life of its own.
When Shannon, a highly respected phobia specialist, has a run-in with Fear, she is forced to come to terms with some unresolved issues—namely, the fear of heights that she’s let go unchecked throughout most of her adult life. With a big award on the horizon and a brand new set of patients to counsel, both her professional reputation and her personal well-being hinge on one big question: will she ever be able to get rid of Fear for good?
As Julie struggles with her father’s progressing memory loss, she is forced to recall a part of her past that she has tried to forget. As she learns to embrace that past, she creates a new present for herself, her father, and her family.
The screenplay adaptation of the play by the same name: When faced with overwhelming gambling debts, a Depression-era paycheck, and a longtime desire to become an international explorer, Dotty Campbell sets out to achieve the unthinkable: to prove the Loch Ness monster’s existence or go down trying.
When Josh’s grandma, Lavern, asks him to help out in the family doll shop, he anticipates a summer of boredom and public shame. But when Lavern suddenly goes missing, Josh and his friends are tasked with saving her—while facing the repercussions of a centuries-old family secret.
When Frank Cobb and his ragtag group of research assistants are given the opportunity to participate in a documentary filming of their trip to the Caribbean Primate Research Center, they are thrilled to accept—that is, until they’re forced to use their skills to save the film crew and themselves as a series of mysterious deaths plague the island.